You find yourself in a quiet cabin, with only one rule: do not read the journal. How will you proceed?
CONTROLS:
WASD - to move character
J - to interact with the environment
Escape - to pause the game
Controller support should also be working.
What does a game without a win condition look like? What does it mean when games - traditionally - are made to be played, but the main gameplay loop asks you to stop playing? What is the opportunity of failure when making a game? These are the questions I was thinking about when I began working on this. I hope you consider them as well during your time in my cabin.